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Procedural Flora

Where required, the game will generate procedural flora on the terrain. This consists of numerous procedurally generated cruciforms with scrubtextures mapped on (shown highlighted below).


The scrub texture page is called grasspack.dds. The texture page (1024x1024) consists of a bank of 16 smaller 256x256 textures arranged in a grid.


These 16 procedural grass textures are indexed through the ‘texturing’ blueprint (from 0 to 15). The game engine will take this simple source texture and depending on which index is specified in the blueprint, will place that section of the texture on procedurally generated polygons and place them on the terrain in pre-defined areas.

Created by: admin. Last Modification: Monday 13 of July, 2009 10:34:57 BST by gray.

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