Scenarios Help

List FAQs

Questions

Answers

Q: How do I use a new train or one different to those already on the route?
A:  To place a train of your choice onto the track, enter the World Editor and select the Scenario Editor icon (Train icon) from the Toolbox tab (the top left panel).

From here you will be able to select each rail vehicle from the Browser tab (middle left panel) and place it on a nearby piece of track. Repeat this process for the entire train you wish to use.

Once you have placed your train, click on the Drivers Icon from the Toolbox tab and place it on the leading engine of your train. This will allow you to click on and start using your new train.

For more information, refer to the Creator Manual supplied with the game, or see the section Setting Up a Driver in the Reference Manual.
Q: I cannot access Driver properties once I’ve clicked off the driver icon. How can I get it back?
A:  Double click on the Driver Icon again to bring up its properties in the Property tab.

Q: I cannot access Scenario properties once I’ve clicked off the Scenario icon. How can I get it back?
A:  In the Scenario Editor, double click on the Scenario Marker again to bring up its properties in the Properties tab.

Q: How do I change the time in my Scenario?
A:  Double click on the scenario marker you wish to alter the details of. For Free Roam, this will be located at the point the camera is when you start that Free Roam Scenario. Note that you will need to be in Scenario Editor Mode to open a markers property box. If you see positional information you are not in the right mode.

Once the properties window appears on the right hand side, simply click in the time fields and change the hours and minutes. RailWorks? uses a 24 hour clock interface so 00>12 will be AM, and 12>23 will be PM times.

Q: Where can I find the timetable of my Scenario?
A:  When running a Scenario, press the F1 key to bring up the Assignment Assistant which contains timetable information.

Q: The wait time won’t start when I pull into a station. Why?
A:  The wait time when you pull into a station or freight facility is only activated when you commence loading/unloading. This is done by pressing the T key. To unload freight, press Shift-T.

Q: How do I create Scenarios like those included in the box?
A:  To create a Scenario you must first enter the route in which you wish the scenario to take place. We recommend choosing the route, going to the scenario menu, selecting the free roam scenario (usually at the top of the list) and clicking EDIT rather than PLAY. This will launch the route already in Scenario Editor Mode.

From here, you should fly to the location where you wish the Scenario to start. At this location we will place the Scenario Marker and create your new scenario. Scenario Markers are located under the orange stylised train icon in the Bowser tab, and named Free Roam, Standard, Timetabled.

It is more than likely you will need a Standard Scenario Marker. Place one of these near to the point where you wish the player train to start. Once you place this marker down you will be automatically entered into editing that scenario, rather than the Free Roam you entered from the main menu.

Although it’s not necessary to place scenario markers at the point where the scenarios begin, and it is quite acceptable to RailWorks? to place all markers in the same place in the route. When editing it is more efficient to enter at the location of the player train, than it is to fly to it each time you want to make a change.

For more information on creating Scenarios, refer to the Creator Manual supplied with the game, or to Section 6 Scenario Editor in the online Reference.

For the various instructions you can perform in a scenario, there are tutorials videos here:

http://railsimulator.blip.tv (external link)

Q: Is there any way to move a train or collection of vehicles coupled together?
A:  To move a consist or train as one piece, open the bottom left panel while in the Scenario Editor and click the ‘Consist Selection’ button. This will then mean that selecting any rail vehicle will also select any other vehicle it is connected to.

If you left click and hold the mouse button, you can drag the train to any where else, so long as it fits!

Using this mode you can also copy and paste consists to fill areas such as large yards and stations.

Q: I cannot create new Scenarios, how can I do this?
A:  In order to create a Scenario in RailWorks?, you will need to first enter the route you wish to make the Scenario in, in Free Play mode. Once loaded up, enter the World Editor by clicking on the Globe Icon in the bottom centre menu.

By default there is a little lock on in the bottom right corner next to the play button. This prevents you unwittingly diving in and breaking already available Scenarios. If you click this lock to turn it off, you can get access to the Scenario Editor icon in the main top left window, from which you can add new Free Roam Scenarios.

Q: What’s the difference between Free Roam, Standard and Timetabled Scenario Markers?
A:  A Free Roam scenario is an exploration mission where there is no AI traffic and the player can jump between all trains visible on the screen. It is also possible for the player to control all junctions anywhere on the network. When a route is created a Free Roam Scenario will be automatically generated which can be accessed by either pressing the ‘Free Play’ button when the route is highlighted, or by choosing it from the Scenario Menu screen.

A Standard scenario is a task based mission. These scenarios feature working AI trains and the player is required to undertake various tasks to complete the mission. During this scenario the player can only control junctions in yards that feature manual levers. A signalman controls all other junctions on the network. These are accessed from the scenario list of a route, in the front end menu.

Q: Where can I find the instructions for what tasks I need to do in the scenario?
A:  Press the F1 key to bring up the Assignment Assistant, within which are listed required tasks and if they are complete. The Driver's Guide (the F3 key) also shows your next required destination.

Q: Why won’t my AI trains pick up passengers?
A:  To pick up passengers at a station, you need to use the Pick up Passengers instruction. Once added to the train, click the + symbol and then each platform marker you wish the train to stop and pick up passengers from.

For more information see Creating a Pick Up Passengers Instruction.
Q: What happens if I author electric trains on non-electric track?
A:  The physical electrical equipment in RailWorks? is merely a visual aspect. The electrical properties are held in the track itself.

If these properties have been set up correctly with electric and non-electric sections as per the prototype being modelled, a scenario author will not be able to instruct an electric loco down a non-electric line.

This would be indicated by the instruction being authored to cross the electrical boundary showing “???” instead of valid arrival and departure times.

Q: How do I end a Scenario once all the instructions are complete?
A:  The Driver Icon given to each train to allow it to be driven (either by the Player or AI) contains a 'Final Destination' property. To set this property, select the final marker the train must reach. For the player train (indicated by adding a tick to the top box in the Driver Icon), once this Final Destination is reached the scenario will end.

In order to show completion text before the Scenario quits back to the main menu, after the last instruction add a Stop At instruction and select the same marker as that set in the Final Destination field. Then add Succeed and Failed text as appropriate in the bottom two fields of the Stop At instruction. Once the final marker is reached, the scenario will complete this Stop At instruction, display the appropriate text and then end the scenario and quit back to the main menu.

Q: My Scenario fails with the message: “Final Destination Missing” What do I do?
A:  Each train in a scenario is required to have a destination set in its Driver Icon. This destination specifies the last place the train is due to be after completing all its tasks. Without this set, the train will not know what to do once it has completed its final task.

It does not matter if the final destination is the same as the last task to be performed.

If the Final Destination is not set for the player train, once all tasks are complete, the scenario will NOT end and return to the menu screen to display stats and results of the session.
Q: A scenario wont load, and logmate lists lots of lines stating 'Blueprint set not found'. What should I do?
A:  If a scenario fails to load, and LogMate is listing the following details, please see the below instructions.

Content Trace C:\Dev\RailSim\Code\DLLs\DataManagement\cBlueprintLibrary.cpp : 242 = Blueprint set not found: (provider name), (product name)
Content Trace C:\Dev\RailSim\Code\DLLs\DataManagement\cBlueprintLibrary.cpp : 270 = Blueprint set not found for: (location and name of a file).xml

This error is caused when a scenario contains references to content that cannot be found. The most likely cause of this error is due to the missing content not being installed correctly. To reduce the occurance of this problem, always ensure that content is installed via the Package Manager Tab of the RailWorks? launch screen. Using this method ensures that all files of the content being installed, are added to RailWorks? correctly.



To fix the problem:
1] Note down the details of the first line that states Blueprint set not found: , .
2] Select the scenario from the list and click the Edit button, rather than Play.
3] When the scenario loads, it may flag up some errors in relation to this problem, if so Click the Edit button.
4] Ensure you are in Scenario Edit mode. This is indicated by the Train Icon in the top left flyout being selected.
5] Pin open the middle left browser window, and click the ObjectSet? Filter button.
6] In the right hand flyout of the Object Set Filter, select the Provider name you noted from the drop down list.
7] Put a tick in the box next to the Product Name that you noted. This will now ensure all the content of this Provider/Product are loaded when the scenario is loaded.

8] Press the Play button in the bottom right corner, and ensure the Scenario is now playable.
Q: "Scenario failed to load. Consist builder cannot load rail vehicle..."
A:  If this error occurs, please close down RailWorks?, and in the Tools & Docs tab of the Launch screen, press the Clear Cache button. Start RailWorks? again and launch the required scenario.
Q: How do I pre-load a freight train in my scenario?
A:  To load a wagon when in Scenario Mode:
1] Double click on the wagon (ensure you do not click on the gizmo)
2] Open the property flyout on the right hand side of the screen
3] Tick the box in this flyout
4] The wagon will now be set to its loaded state

To load a rake of wagons when in Scenario Mode:
1] Open the bottom left flyout and turn on 'Consist Selection'
2] Double click on the train(ensure you do not click on the gizmo)
3] Open the property flyout on the right hand side of the screen
4] Tick the box in this flyout
5] The entire train will be set to its loaded state
Q: Can I preset the direction junctions for my scenario?
A:  Yes*. It is possible to set the state of a manual junction in a route via the Scenario Editor. Simple open the 2D Map and operate the junction by Shft+Left Clicking on its node to change its direction. These changes will then be recorded when the scenario is saved (This information is held in a file called InitialSave?.xml).

This allows you to pre-determine a route through a yard for the player, or if your route features only manual junctions, a path for the entire scenario.

  • Please note, that this function does not apply to Automatic Junctions (junctions with no blue node shown in the 2D Map, and no lever next to the track). These junctions are controlled by the signalman at all times.
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